Point light
It takes about 5 minutes to read this article This article outlines instructions for Gameplay Object - Point Light.
What is a Point Light?
- A Point Light achieves a lighting effect that diverges from one point to the surrounding area.
- Important Notes:
- Point Light does not support shadow effects and are not blocked by occlusion.
- The performance consumption of a Point Light depends on the number of pixels affected by the Point Light and how many Point Lights each of these pixels are affected by, so be careful not to use Point Light with too large radius. When designing a play about the Point Light, it is recommended to test whether the performance of low-end machines is within an acceptable range after adding Point Light to the experience scene.
Point Light Properties
Enabled
- Sets whether this Point Light is enabled; default is open,
Intensity
- Modify Point Light brightness size; value range 0-160, default 10
Color
- Modify the color effect of the Point Light; default FFFFFFF
Attenuation radius
- Modify Point Light influence range size; value range ≥ 8, default 200
Attenuation index
- The intensity at which the brightness of the point light decays with distance. When equal to 0, there is no attenuation effect at all; value range 0-16, default value 2